About

I world to build unique and interactive experiences for clients and companies. I have been working with interactive experiences for development for over 15 years. I am constantly looking for new ways to learn new techniques and help out wherever I can.

Feel free to check me out on the following social networks or connect with me in the form below.

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Projects

Skills: Unity3D, C#, Gear VR
Date: Coming Soon

Nyx

A scifi shooter that utilizes the oculus using the Gear VR.

Team
Myself
Developer, etc.
I am currently doing all of the development on this project. I have also been working on the art for the menu. Brian Cope
Designer/Project Manager
Designer on the project along with project managing.
Seth Tremble
Artist
Enemy modeling and environment setup. Mike Singleton
Artist
Enemy and cockpit modeling.
Jordan Burke
Artist
Concepting evironment, enemies and the cockpit.
Skills: Unity3D, C#, iOS, Android, Windows 8 Phone
Date: April 2014

Pants! Don't Die Naked

An addictive game where you try and get guys falling from the sky dressed before they hit the ground.

Team
Myself
Developer
I was the only developer on this project. I did everything from driving mecanics to user interface. The road is procedural and generated different for every user. Jason Williford
Artist
All art on intial release.
Rob Carroll
Artist
All Art on updates. Brian Cope
Project Manager
Keep everyone on task and working together.
Jordan Sindalar
Quality Assurance
Tested and checked everything. Justin Seabourn
Quality Assurance
Tested and checked everything.
Skills: Unity3D, C#, iOS
Date: April 2014

Deliver It

Deliver It is a driving game similar to Smuggle Truck used as training game. The game included humorous descriptions to assist in the training of users. The game consist of a delivery truck that takes a load to the next stop.

Team
Myself
Developer
I was the only developer on this project. I did everything from driving mecanics to user interface. The road is procedural and generated different for every user. Seth Trimble
Artist
Environemnt art.
Mike Singleton
Artist
User interface and truck. Andy Dombroski
Animator
All design and balancing
Brian Cope
Project Manager
Keep everyone on task and working together. Jordan Sindalar
Quality Assurance
Tested and checked everything.
Justin Seabourn
Quality Assurance
Tested and checked everything.
Skills: Unity3D, Mecanim, C#, iOS, Android
Date: April 2013

Rockpocalypse

Rockpocalypse was developed by the team at Thruster. Our goal was to try and create a branded game for WWE and Dwayne "The Rock" Johnson. The game mechanics are similar to Infinity Blade or Batman mobile games. We utilised Unity's Mecanim to handle animation blending and partial state machine control.

Team
Myself
Developer
I worked on the main menu, abilities, in game menu, and collectables. Dan and I both worked on the inventory and camera. I also handled the android port. Dan Wilson
Developer
Dan developed the combat system utilizing mecanim.
Corey St. Pierre
Developer
Corey integrated several plugins. Patrick Thomas
Lead Artist
Scene lighting and prop placement. Modeled and textured the props and environment.
Seth Trimble
Artist
Character modeling. Modeled and textured the props and environment. Mike Singleton
Artist
Designed the menu and in game GUI. Modeled and textured the props and environment.
Rob Carroll
Artist
Designed the app store assests. Modeled and textured the props and environment. Drew Dyksterhouse
Animator
Handled all character animations
Andy Dombroski
Animator
All design and balancing Brian Cope
Project Manager
Keep everyone on task and working together.
Jordan Sindalar
Quality Assurance
Tested and checked everything. Justin Seabourn
Quality Assurance
Tested and checked everything.
Skills: Couchbase, PHP, JSON
Date: November 2012

Luma Link

Great puzzle game that is the right level of simple at first but ramps up quick.

Team
Myself
Developer
My contribution on the project was a server setup for a puzzle a day that was later cut after release. Jon Parham
Developer
All game development
Rob Carroll
Developer
All artwork Brian Cope
Project Manager
Keep everyone on task and working together.
Jordan Sindalar
Quality Assurance
Tested and checked everything.
Skills: Unity3D, C#, iOS, Android
Date: November 2012

Veggie Tales: League Of Incredible Vegetables

This was my first project I worked on when I arrived at Thruster. The game is a physics game where you throw Fred Figglehorn around to collect items and complete the story. In the end I think the game was a lot of fun but din't get all the marketing to support it.

Team
Myself
Developer
I worked on all core gameplay and optimized the menu sytems. Dan Wilson
Developer
Dan built the menu system and integrated plugins.
Corey St. Pierre
Developer
Assisted with some plugin integration along with android porting Seth Trimble
Artist
Character setup and evironment building
Mike Singleton
Artist
Character setup and evironment building Rob Carroll
Artist
Art pipeline and inital character design along with effects
Drew Dyksterhouse
Animator
All animations Andy Dombroski
Animator
All design and balancing
Brian Cope
Project Manager
Keep everyone on task and working together. Jordan Sindalar
Quality Assurance
Tested and checked everything.
Skills: Unity3D, C#, iOS, Physics, Ragdoll
Date: November 2012

It's Fred

This was my first project I worked on when I arrived at Thruster. The game is a physics game where you throw Fred Figglehorn around to collect items and complete the story. In the end I think the game was a lot of fun but din't get all the marketing to support it.

Team
Myself
Developer
I worked on all gameplay and completed the menu sytems. Jon Parham
Developer
Jon setup the main menu. Also, worked on a level editor tool that didn't make it into the final build.
Seth Trimble
Artist
Character modeling and animating. Modeled and textured the props and environment. Mike Singleton
Artist
Modeled and texture props and enviroment along with the dance animation at the end of the game.
Andy Dombroski
Animator
All design Brian Cope
Project Manager
Keep everyone on task and working together.
Jordan Sindalar
Quality Assurance
Tested and checked everything.

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